Featured Project
Gaming Website Automation
End-to-end coverage for a content-heavy, highly dynamic product UI.
Automation suite for a gaming-style web platform: login, wallet validation, game search, category navigation and language switching — covering canvas-rendered game tiles, iframes, and UI that re-renders constantly.
Overview
Gaming platforms are one of the harder UI surfaces to automate: canvas-rendered game thumbnails, iframe-embedded game clients, constantly changing promotional content, and multi-language UI. This project focuses on covering the core user journeys reliably despite all of that.
Core Flows Covered
- Login and session handling
- Wallet balance validation after simulated transactions
- Game search (exact match, partial match, no-result states)
- Category navigation across dynamic, CMS-driven menus
- Language switching and locale-specific content assertions
Responsive & Mobile Web Testing
Key journeys (login, search, wallet) are validated across desktop and emulated mobile viewports, since layout and touch interactions differ meaningfully on this type of product.
Canvas & iframe Handling
- Game tiles rendered on canvas are validated through visible state and click coordinates rather than DOM queries.
- Embedded game clients running inside iframes are accessed through Playwright's frame APIs, with explicit readiness checks before interacting.
Dynamic UI & Flaky Handling
Promotional banners and category lists are CMS-driven and can change between runs, so assertions target structural/behavioral outcomes (e.g. 'search returns matching cards') instead of hard-coded content, keeping tests stable as content changes.
Lessons Learned
- — Canvas UI needs a different testing mental model — assert on behavior and visible state, not DOM structure.
- — Content-driven UIs need content-independent assertions, or tests break every time marketing updates a banner.
- — iframe readiness has to be checked explicitly — auto-waiting inside a frame boundary isn't always enough.